Gaming as a gateway: ensuring quality control for crowdsourced data

Shabani, Shaban (University of Applied Sciences and Arts Western Switzerland (HES-SO Valais-Wallis)) ; Sokhn, Maria (University of Applied Sciences and Arts Western Switzerland (HES-SO Valais-Wallis))

Crowdsourcing is a growing topic that has proved to be ca-pable and cost effective solution for various tasks. Over the last decade it has been applied to numerous domains, both in research and enterprise contexts. Though there are several issues that remain open and challeng-ing in crowdsourcing, here we address the issues of quality control and motivation. In this paper we present an ongoing work which explores the use of gamification in crowdsourcing settings, as means to: improve the task assignment and performance, incentivize people to participate and control the quality of their work. The developed crowdsourcing hybrid mobile application is applied to data within cultural heritage domain.


Mots-clés:
Faculté:
Economie et Services
Ecole:
HEG VS HES-SO Valais-Wallis - Haute Ecole de Gestion & Tourisme
Institut:
Institut Informatique de gestion
Classification:
Informatique
Adresse bibliogr.:
Cham, Springer
Date:
Cham
Springer
2017
Pagination:
pp. 73-76
Titre du document hôte:
International Conference on Cooperative Design, Visualization and Engineering (CDVE 2017) : Cooperative Design, Visualization, and Engineering
DOI:
ISBN:
978-3-319-66804-8
Le document apparaît dans:

Note: The status of this file is: restricted


 Notice créée le 2017-12-18, modifiée le 2018-02-15

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