Résumé

Crowdsourcing is a growing topic that has proved to be ca-pable and cost effective solution for various tasks. Over the last decade it has been applied to numerous domains, both in research and enterprise contexts. Though there are several issues that remain open and challeng-ing in crowdsourcing, here we address the issues of quality control and motivation. In this paper we present an ongoing work which explores the use of gamification in crowdsourcing settings, as means to: improve the task assignment and performance, incentivize people to participate and control the quality of their work. The developed crowdsourcing hybrid mobile application is applied to data within cultural heritage domain.

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