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000002582 022__ $$a2297-9093
000002582 037__ $$aCONFERENCE
000002582 041__ $$aeng
000002582 245__ $$aVirtual reality puzzle game for musculoskeletal disorders prevention
000002582 260__ $$c2018-07
000002582 269__ $$a2018-07
000002582 260__ $$aNeuchâtel, Switzerland$$b5-6 July 2018
000002582 300__ $$a2 p.
000002582 506__ $$avisible
000002582 540__ $$acorrect
000002582 592__ $$aHE-Arc Ingénierie
000002582 592__ $$cIngénierie et Architecture
000002582 65017 $$aIngénierie
000002582 655_7 $$ashort paper
000002582 6531_ $$9eng$$ahealth
000002582 6531_ $$9eng$$asilver technologies
000002582 6531_ $$9eng$$amusculoskeletal disorders (MSDs)
000002582 700__ $$aSisto, Maria$$uSchool of Engineering – HE-Arc Ingénierie, HES-SO // University of Applied Sciences Western Switzerland
000002582 700__ $$aZare, Mohsen$$uERCOS Group, UTBM-University of Bourgogne Franche-Comté, France
000002582 700__ $$aOuerhani, Nabil$$uSchool of Engineering – HE-Arc Ingénierie, HES-SO // University of Applied Sciences Western Switzerland
000002582 700__ $$aSagot, Jean-Claude$$uERCOS Group, UTBM-University of Bourgogne Franche-Comté, France
000002582 700__ $$aGobron, Stéphane$$uSchool of Engineering – HE-Arc Ingénierie, HES-SO // University of Applied Sciences Western Switzerland
000002582 711__ $$aGSGS'18: 3rd Gamification & Serious Game Symposium$$cNeuchâtel {2000}, Switzerland$$d2018-07-05$$m2018-07-06
000002582 773__ $$g2018, pp. 24-25$$tProceedings of GSGS'18: 3rd Gamification & Serious Game Symposium, 5-6 July 2018, Neuchâtel, Switzerland
000002582 85642 $$uhttps://www.swissbib.ch/Record/517102056
000002582 8564_ $$uhttps://hesso.tind.io/record/2582/files/Sisto_2018_GSGS18-2_virtual_reality.pdf$$s163682
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