IMPACT : immersive mirror for pain control and treatment

Carrino, Francesco (School of Engineering and Architecture (HEIA-FR), HES-SO // University of Applied Sciences Western Switzerland) ; Abou Khaled, Omar (School of Engineering and Architecture (HEIA-FR), HES-SO // University of Applied Sciences Western Switzerland) ; Mugellini, Elena (School of Engineering and Architecture (HEIA-FR), HES-SO // University of Applied Sciences Western Switzerland)

We present an overview of IMPACT, a system that uses virtual and augmented reality to enhance the mirror therapy for the treatment of phantom limb pain and stroke rehabilitation. The system tracks users’ movements and the head position using a combination of depth cameras and inertial sensors. This information is then fused together in a 3D full-body human model able to adapt to the patient’s characteristics (e.g., skin color, limb size) and avoid unnatural movements due to possible bad tracking (e.g., a joint bended in an unnatural way). IMPACT includes three serious games that can be played in first-person point of view and that allow different levels of immersion according to the needs of the treatment.


Keywords:
Conference Type:
full paper
Faculty:
Ingénierie et Architecture
School:
HEIA-FR
Institute:
HumanTech - Technology for Human Wellbeing Institute
Subject(s):
Ingénierie
Publisher:
Otranto, Italy, 24-27 June 2018
Date:
2018-07
Otranto, Italy
24-27 June 2018
Pagination:
10 p.
Published in:
Lecture Notes in Computer Science, Proceedings of the International Conference on Aumented Reality, Virtual Reality and Computer Graphics (AVR 2018), 24-27 June 2018, Ottranto, Italy
DOI:
ISSN:
0302-9743
ISBN:
978-3-319-95281-9
Appears in Collection:

Note: The status of this file is: restricted


 Record created 2019-01-22, last modified 2019-01-29

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