Non-digital game-based learning : the design and implementation of an educational escape room in higher education

Charlesworth, Zarina M. (Haute école de gestion Arc, HES-SO // Haute Ecole Spécialisée de Suisse Occidentale)

Education is moving slowly but surely into the 21st century and as it does educators in higher education need to look for ways in which to develop the competencies that today's students will be called upon to use in their future professional lives. Developing such competencies calls for innovation in educative practice, sometimes pushing the boundaries. This paper looks at non-digital game-based learning as a way in which this can be successful. An educational escape room was designed for third-year Bachelor students working on their final dissertations (n=20) in order to explore the process of reviewing the literature. Findings, going from the creation to the use and impact of the escape room are presented. The entire process is detailed, and the student feedback analysed. Finally, suggestions for educators interested in pursuing this path are provided.


Conference Type:
full paper
Faculty:
Economie et Services
School:
HEG Arc
Institute:
IDO - Institut de Digitalisation des organisations
Subject(s):
Economie/gestion
Publisher:
Portorož, Slovenia, 12-14 November 2018
Date:
2018-11
Portorož, Slovenia
12-14 November 2018
Pagination:
Pp. 171-180
Published in:
EAPRIL 2018 Conference Proceedings
External resources:
Appears in Collection:



 Record created 2019-07-11, last modified 2019-07-22

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