Résumé

The way we interact with technology is changing with immersive technologies and conversational systems while at the same time changing students learning demands. The combination of these technologies allows creating realistic situated learning experiences. This paper explores the use of 360° video and automatic speech recognition (ASR) for second language acquisition (SLA). Using a design science approach, the Interactive Immersion Learning System 360° (IILS360°) was designed, prototyped and evaluated in a school practicing an in-context method for teaching English as a second language. In order to build a complete learning environment, the methods used included interviews with teachers, lab experiments and focus groups with the students. As a result, the system experiences situated learning and concepts of English teaching methods. An initial evaluation based on a consumer perspective of the Unified Theory of Acceptance and Use of Technology (UTAUT 2) was carried out using a student focus group. Results show the consumers considered IILS360° as useful to learn English, in a fun way. However, both immersive system and device demand high effort and require facilitating conditions such as additional material.

Détails

Actions