GSGS'19 : 4th Gamification & Serious Game Symposium

Carrino, Stefano (School of Engineering – HE-Arc Ingénierie, HES-SO // University of Applied Sciences Western Switzerland) ; Gobron, Stéphane (School of Engineering – HE-Arc Ingénierie, HES-SO // University of Applied Sciences Western Switzerland) ; Kocher, Mela (Zurich University of the Arts (ZHdK), Zürich, Switzerland) ; Rekik, Yassin (School of Engineering, Architecture and Landscape (hepia), HES-SO // University of Applied Sciences Western Switzerland) ; Reutenauer, Olivier (Digital Kingdom, Vevey, Switzerland) ; Rossetti, Samuel (NIFFF, Neuchâtel, Switzerland) ; Savicic, Gordan (HEAD, Geneva, Switzerland) ; Widmer, Antoine (University of Applied Sciences and Arts Western Switzerland (HES-SO Valais-Wallis))

The GSGS'19 conference is at the interface between industrial needs and original answers by highlighting the playful perspective to tackle technical, training, ecological, management and communication challenges. Bringing together the strenghths of our country, this event provides a solid bridge between academia and industry through the intervention of more than 40 national and international actors. In parallel with the 53 presentations and demos, the public will be invited to participate actively through places of exchange and round tables.


Keywords:
Faculty:
Design et Arts visuels
Economie et Services
Ingénierie et Architecture
School:
HEAD - Genève
HEPIA - Genève
HE-Arc Ingénierie
HEG-VS
Institute:
inIT - Institut d'Ingénierie Informatique et des Télécommunications
Institut Informatique de gestion
Publisher:
Delémont, HE-Arc, HES-SO
Date:
2019-07
Delémont
HE-Arc, HES-SO
Pagination:
81 p.
ISBN:
978-2-940387-24-3
External resources:
Appears in Collection:



 Record created 2019-08-06, last modified 2019-08-12

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