Natural language processing in serious games : a state of the art

Picca, Davide (University of Lausanne, Lausanne, Switzerland) ; Jaccard, Dominique (School of Management and Engineering Vaud, HES-SO // University of Applied Sciences Western Switzerland) ; Eberlé, Gérald (University of Lausanne, Lausanne, Switzerland)

In the last decades, Natural Language Processing (NLP) has obtained a high level of success. Interactions between NLP and Serious Games have started and some of them already include NLP techniques. The objectives of this paper are twofold: on the one hand, providing a simple framework to enable analysis of potential uses of NLP in Serious Games and, on the other hand, applying the NLP framework to existing Serious Games and giving an overview of the use of NLP in pedagogical Serious Games. In this paper we present 11 serious games exploiting NLP techniques. We present them systematically, according to the following structure: first, we highlight possible uses of NLP techniques in Serious Games, second, we describe the type of NLP implemented in the each specific Serious Game and, third, we provide a link to possible purposes of use for the different actors interacting in the Serious Game.


Article Type:
scientifique
Faculty:
Ingénierie et Architecture
School:
HEIG-VD
Institute:
MEI - Media Engineering Institute
Date:
2015-09
Pagination:
21 p.
Published in:
International Journal of Serious Games
Numeration (vol. no.):
2015, vol. 2, no. 3, pp. 77-97
DOI:
ISSN:
2384-8766
Appears in Collection:

Note: The status of this file is: restricted


 Record created 2020-03-03, last modified 2020-03-09

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