Touchless medical images interaction in surgery : from gamification to serious game, is it the right way ?

Strgar, Thomas (School of Engineering, Architecture and Landscape (hepia), HES-SO // University of Applied Sciences Western Switzerland) ; Duay, Valérie (School of Engineering, Architecture and Landscape (hepia), HES-SO // University of Applied Sciences Western Switzerland) ; Bourquin, Stéphane (School of Engineering, Architecture and Landscape (hepia), HES-SO // University of Applied Sciences Western Switzerland) ; Lovis, Christian (Division of Medical Information Sciences, HUG (Geneva University Hospitals), Geneva, Switzerland) ; Vakalopoulos, Konstantinos (Division of Digestive and Transplant Surgery, HUG, Geneva, Switzerland) ; Ris, Frédéric (School of Engineering, Architecture and Landscape (hepia), HES-SO // University of Applied Sciences Western Switzerland) ; Dubois-Ferrière, Victor (Division of Orthopaedics and Trauma Surgery, HUG, Geneva, Switzerland)

Type de conférence:
short paper
Faculté:
Economie et Services
Ingénierie et Architecture
Ecole:
HEPIA - Genève
HEG Arc
Institut:
inSTI - Institut des Sciences et Technologies industrielles
Institut du Management et des Systèmes d'Information
Classification:
Economie/gestion
Adresse bibliogr.:
Neuchâtel, Switzerland, 30 June - 1 July 2017
Date:
2017-06
Neuchâtel, Switzerland
30 June - 1 July 2017
Pagination:
2 p.
Veröffentlicht in:
Proceedings of the 2nd Gamification & Serious Games Symposium (GSGS 17), 30 June-1st July 2017, Neuchâtel, Switzerland
ISSN:
2297-914X
ISBN:
978-2-940387-20-5
Ressource(s) externe(s):
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 Datensatz erzeugt am 2020-03-20, letzte Änderung am 2020-03-27

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