EvoBoids : co-design of a physical and virtual game using artificial evolution

Alvarez-Charris, David C. (University Autönoma de Occidente, Cali, Colombia) ; Pérez-Uribe, Andrés (School of Management and Engineering Vaud, HES-SO // University of Applied Sciences Western Switzerland) ; Satizábal, Héctor F. (School of Management and Engineering Vaud, HES-SO // University of Applied Sciences Western Switzerland) ; Löpez, Jesús A. (University Autönoma de Occidente, Cali, Colombia)

We present the co-design of a gaming scenario between an Artificial Evolution algorithm and a human designer. Such co-design is twofold, consisting of an initial stage in which a genetic algorithm is used to evolve the control parameters that define the behavior of a group of virtual agents. This produces interesting and unexpected results not only creating differentiated behaviors but also increasing the flexibility of the character to adapt to a given objective. In the second stage of the game design a human interplay was introduced in adding other elements to the game, such as other characters and new game dynamics. In this paper we introduce a game that integrates virtual and physical characters while taking advantage of such co-design approach. The physical character consists of a robot which controlled through a Natural User Interface can be part of the game by interacting with other characters in the virtual environment.


Keywords:
Conference Type:
full paper
Faculty:
Ingénierie et Architecture
School:
HEIG-VD
Institute:
IICT - Institut des Technologies de l'Information et de la Communication
Publisher:
Athens, Greece, 6-9 December 2016
Date:
2017-02
Athens, Greece
6-9 December 2016
Pagination:
8 p.
Published in:
Proceedings of 2016 IEEE Symposium Series on Computational Intelligence (SSCI), 6-9 December 2017, Athens, Greece
DOI:
ISBN:
978-1-5090-4240-1
Appears in Collection:

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 Record created 2020-09-01, last modified 2020-10-27

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