Students’ conducts during a digital game-based museum school visit

Sanchez, Eric (University of Fribourg, Switzerland) ; Paukovics, Elsa (University of Fribourg, Switzerland) ; Müller, Sylvia (HEP Valais, Saint-Maurice, Switzerland) ; Kramar, Nicolas (Musée de la Nature, Sion, Switzerland) ; Widmer, Antoine (University of Applied Sciences and Arts Western Switzerland (HES-SO Valais-Wallis))

This paper deals with a preliminary empirical study carried out during a museum school visit. The study aims to understand the influence of a game on students’ conduct in the museum. We address the use of digital games for personalising experiences in museums and for fostering visitors’ interactions with the museum exhibition. The paper describes the design-based methodology and the collaborative design and testing of a digital game dedicated to help young museum visitors address the consequences of their relationships with nature and to understand the concept of anthropocene. Students were videotaped and the data collected enabled the identification of different conducts and situations depending on the gameplay performed by students.


Keywords:
Conference Type:
published full paper
Faculty:
Economie et Services
School:
HEG-VS
Institute:
Institut Informatique de gestion
Subject(s):
Informatique
Publisher:
Linz, Austria, 24-28 June 2018
Date:
2018-06
Linz, Austria
24-28 June 2018
Pagination:
Pp. 151-160
Published in:
Proceedings of the IFIP TC 3 Open Conference on Computers in Education : Empowering Learners for Life in the Digital Age
Series Statement:
IFIP Advances in Information and Communication Technology, vol. 524
DOI:
ISSN:
1868-4238
ISBN:
978-3-030-23512-3
Appears in Collection:

Note: The status of this file is: restricted


 Record created 2020-12-03, last modified 2020-12-04

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