User-centered design in video games

Nova, Nicolas (HEAD - Genève, Haute école d'art et de design, HES-SO // Haute école spécialisée de Suisse occidentale) ; Jobert, Timothee (CEA-LETI, Grenoble)

In this paper, we report on the exploration of video game usage in the context of a user-centered design project. In order to design compelling user experiences with gestural interfaces, we undertook a small-scale qualitative study. This exploration addressed players' experience and perception of realism when using gestural interfaces. We compared the user experience of these two styles of interaction depending on the level of expertise and the physical skills of the players. The paper discusses how such results have been turned into tangible insights and guidelines used to the design innovative game prototypes.


Keywords:
Conference Type:
published full paper
Faculty:
Design et Arts visuels
School:
HEAD - Genève
Institute:
HEAD Institut de recherche en art et en design - IRAD
Publisher:
Milan, Italie, 22-25 juin 2011
Date:
2011-06
Milan, Italie
22-25 juin 2011
Pagination:
4 p.
Published in:
Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Numeration (vol. no.):
2011, art.22, pp.1-4
DOI:
ISBN:
9781450312806
Appears in Collection:

Note: The status of this file is: restricted


 Record created 2020-12-15, last modified 2020-12-15

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