Bombuscar : gamification design of a carpolling-based freight transport

Carrino, Francesco (School of Engineering and Architecture (HEIA-FR), HES-SO // University of Applied Sciences Western Switzerland) ; Vaucher, Quentin (School of Engineering – HE-Arc Ingénierie, HES-SO // University of Applied Sciences Western Switzerland) ; Pasquier, Richard (School of Engineering and Architecture (HEIA-FR), HES-SO // University of Applied Sciences Western Switzerland) ; Bourquin, Vincent (School of Engineering and Architecture (HEIA-FR), HES-SO // University of Applied Sciences Western Switzerland) ; Abou Khaled, Omar (School of Engineering and Architecture (HEIA-FR), HES-SO // University of Applied Sciences Western Switzerland) ; Mugellini, Elena (School of Engineering and Architecture (HEIA-FR), HES-SO // University of Applied Sciences Western Switzerland) ; Gobron, Stéphane (School of Engineering – HE-Arc Ingénierie, HES-SO // University of Applied Sciences Western Switzerland)

The environmental and societal cost of traditional logistics, based on the "Hub and spoke" model, is increasingly unfavorable. Digitization allows new approaches that have proved effective in people transportation (e.g., Uber, BlaBlaCar). This project proposes the creation of a smart distribution network for the goods transport by exploiting existing transport capabilities. We present the gamification design of the user interface (UI) to foster users’ motivation and trust to the platform.


Note: Online Edition


Keywords:
Conference Type:
short paper
Faculty:
Ingénierie et Architecture
School:
HEIA-FR
HE-Arc Ingénierie
Institute:
HumanTech - Technology for Human Wellbeing Institute
Publisher:
Neuchâtel, Switzerland, September-November 2020
Date:
2020-11
Neuchâtel, Switzerland
September-November 2020
Pagination:
pp. 79-82
Published in:
Proceedings of GSGS'20 : 5th Gamification & Serious Game Symposium, September-November 2020, Switzerland
External resources:
Appears in Collection:



 Record created 2021-01-19, last modified 2021-01-20

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