Improving a digital manufacturing operation manueal thanks to augmented reality : gamification design of a carpolling-based freight transport

Collet, Axel (School of Engineering, Architecture and Landscape (hepia), HES-SO // University of Applied Sciences Western Switzerland) ; Duay, Valérie (School of Engineering, Architecture and Landscape (hepia), HES-SO // University of Applied Sciences Western Switzerland) ; Bourquin, Stéphane (School of Engineering, Architecture and Landscape (hepia), HES-SO // University of Applied Sciences Western Switzerland) ; Gobron, Stéphane (Haute école Arc Ingénierie (HE-Arc Ingénierie), HES-SO // Haute Ecole Spécialisée de Suisse Occidentale) ; Abou Khaled, Omar (School of Engineering and Architecture (HEIA-FR), HES-SO // University of Applied Sciences Western Switzerland)

A traditional paper guide for industrial maintenance tasks has been transformed into a digital one composed of three augmented reality supports: augmented reality glasses, spatial projection, and video stream superimposition. For the last two, the recording is done by a 6 degree of freedom (trasnlation and rotations) tracking algorithms by deep learning on synthetically generated data. Tests in an industrial environment showed very good results and also that each support has its own advantages depending on the to-do task.


Note: Online Edition


Keywords:
Conference Type:
short paper
Faculty:
Ingénierie et Architecture
School:
HEIA-FR
HEPIA - Genève
HE-Arc Ingénierie
Institute:
HumanTech - Technology for Human Wellbeing Institute
inSTI - Institut des Sciences et Technologies industrielles
Publisher:
Neuchâtel, Switzerland, September-November 2020
Date:
2020-11
Neuchâtel, Switzerland
September-November 2020
Pagination:
pp. 42-45
Published in:
Proceedings of GSGS'20 : 5th Gamification & Serious Game Symposium, September-November 2020, Switzerland
External resources:
Appears in Collection:



 Record created 2021-02-23, last modified 2021-02-26

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