Professional training via gamified augmented reality application
2022
Einzelheiten
Titel
Professional training via gamified augmented reality application
Autor(en)/ in(nen)
Rekik, Yassin Aziz (School of Engineering, Architecture and Landscape (hepia), HES-SO University of Applied Sciences Western Switzerland)
Malandain, Stéphane (School of Engineering, Architecture and Landscape (hepia), HES-SO University of Applied Sciences Western Switzerland)
Baricault, Xavier (Orif Vernier, Geneva, Switzerland)
Malandain, Stéphane (School of Engineering, Architecture and Landscape (hepia), HES-SO University of Applied Sciences Western Switzerland)
Baricault, Xavier (Orif Vernier, Geneva, Switzerland)
Datum
2022-07
Veröffentlich in
Proceedings of GSGS'22 : 7th International Conference on Gamification Serious Game, 29 June - 1st July 2022, Geneva, Switzerland
Band
2022, no. 24, p. 65-68
Verlag
Geneva, Switzerland, 29 June -1st July 2022
Umfang
4 p.
Vorgestellt auf
GSGS'22 : International Conference on Gamification & Serious Game, Geneva, Switzerland, 2022-06-29, 2022-07-01
Schlüsselwörter
professional training ; augmented reality ; gamification ; health
Papiertyp
short paper
Domaine
Ingénierie et Architecture
Ecole
HEPIA - Genève
Institut
inIT - Institut d'Ingénierie Informatique et des Télécommunications
Das Dokument erscheint in
Konferenzmaterialien
Global
Global