Professional training via gamified augmented reality application
2022
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Details
Title
Professional training via gamified augmented reality application
Author(s)
Rekik, Yassin Aziz (School of Engineering, Architecture and Landscape (hepia), HES-SO University of Applied Sciences Western Switzerland)
Malandain, Stéphane (School of Engineering, Architecture and Landscape (hepia), HES-SO University of Applied Sciences Western Switzerland)
Baricault, Xavier (Orif Vernier, Geneva, Switzerland)
Malandain, Stéphane (School of Engineering, Architecture and Landscape (hepia), HES-SO University of Applied Sciences Western Switzerland)
Baricault, Xavier (Orif Vernier, Geneva, Switzerland)
Date
2022-07
Published in
Proceedings of GSGS'22 : 7th International Conference on Gamification Serious Game, 29 June - 1st July 2022, Geneva, Switzerland
Volume
2022, no. 24, p. 65-68
Publisher
Geneva, Switzerland, 29 June -1st July 2022
Pagination
4 p.
Presented at
GSGS'22 : International Conference on Gamification & Serious Game, Geneva, Switzerland, 2022-06-29, 2022-07-01
Keywords
professional training ; augmented reality ; gamification ; health
Paper type
short paper
Faculty
Ingénierie et Architecture
School
HEPIA - Genève
Institute
inIT - Institut d'Ingénierie Informatique et des Télécommunications
Record Appears in
Conference materials
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